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Showing posts with the label Week 7

Prototype

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So this week we had to start creating our game. It's been a busy week so the first thing that I done was set a timer on my phone for 3 hours and sat down to get the work done. What I achieved this week: -Creating Project -Organising Assets needed -Creating River for scene -Creating Jungle for scene -Bringing the Player (boat) into scene -Creating FollowPlayer and PlayerController Scripts Creating Project The first thing that I did is the easiest part of the whole project - creating the project file in Unity. I went to Unity Hub and created a new 3D project which opened up my new scene.  Organising Assets Needed The next thing that I did was looked back on my Game Idea research where I had posted some different links to assets, I gathered the ones I needed and used them along with a few new tutorials to complete the headings below.  Creating River for Scene When making the river I created a new Game Object on Unity and under the 3D option I chose "Plane". I then went to Go...

Game Decisions

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  Video “In order for the player to be optimally engaged, challenges should be presented at a level equivalent or slightly higher than their current skill. Not too easy, not too hard”( Gigity McD ) The word 'flow state' was coined by Csikszentmihalyi (1975) also known as being “in the zone” This is when the player is fully engaged in the game experience. Csikszentmihalyi put a lot of work into observing and analyzing various groups of people. This theory is focused on the idea of how people should balance their skills and the demands of particular tasks. An example of Flow would be a challenge in a game that interests the player such as a puzzle or a boss battle meant to keep the player interested and not get bored. Csikszentmihalyi also states that flow is related to an ideal psychological condition when a person engages in a challenge-skill activity, often resulting in concentration and a focused emphasis on a task. A practical technique for improving Flow is to look at what...