Posts

Showing posts from December, 2020

Beta

Image
So in my Tutorial blog post for this week I spoke about trouble I had with certain elements of my game deleting. This included the sky, timer and coins disappearing. So my aim this week was to go back on the tutorials I had already completed and redo these steps. What I completed this week:  Creating Finish Line Placing Obstacles  Reintroducing Coins and Sky What I tried to do but failed:  Scoring System with Coin Collection Noise Creating Finish Line The first thing I completed this week was creating a finish line using a Unity Tutorial (this is my Unity Tutorial post for this week). It was very straightforward and took me probably less than an hour to get it functioning. One thing I do want to add to it is the texture a usual black/white finish line would have. When the player hits the finish line and completes the level the game automatically restarts the level. Placing Obstacles A few weeks ago I tried to create a Spawn Manager so my obstacles would randomly appear on screen but I

Unity Tutorial 10

Image
So like last week instead of following the assigned Unity Tutorials we could instead go and find our own ones that would help in the development of our games.  I haven't looked at my game since last week and it began with a rocky start. A couple of weeks ago I created a Timer and Gold Coin Collectables accompanied with functioning C# Scripts. When I opened up Unity today the scripts were there but the timer and coins were gone. I have both of the tutorials saved and they didn't take me too long so I will work on getting them back over the weekend! Instead of focusing on stuff I had already done I decided I wanted to add a finish line which prompted a "YOU WIN" message but also doubled as a restart of the game once the level was completed. The link to the tutorial that I used can be found  here . Image Information - Screenshot of Tutorial  The tutorial was so easy and really straightforward. In it the video uploader showed exactly what needed to be done accompanied wit

Unity Tutorial 9

Image
So this week we didn't have to follow the Unity Tutorials provided for us on the CDM website. Instead we got to choose our own tutorials that would help in the development of our game which was really helpful.  The first one that I did was one I actually completed last week but I have decided to include it here too. The link to the video can be found  here . In this video it showed how to create Coins that can be picked up by the player. It was really well done with simple instructions which made my life so much easier. In it, I was shown how to create the coins, scale them, customise them to whatever colour I wanted to and to also have the coins continuously rotate which I thought was a great addition as it reminded me of games like Super Mario Bros.  Image Information: My game showing timer/coins The next tutorial that I followed showed how to create a timer. That tutorial can be found  here . Like the previous tutorial it was really easy to follow, quick and straight to the poin