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Showing posts with the label Week 17(05)

Reading 05 - Doing

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This week for the reading task I had to find themes within my Annotated Bibliographies. To do this i went back to my Google Doc and tried to find as many as I could. It wasn't as difficult as other weeks and it thankfully it wasn't nearly as time consuming either! At first I wasn't sure if what I was doing was even correct but with the help of the video on the class website I think I done it right (hopefully).  Image Information - Screenshot from my google document The themes I found within my Bibliographies were: Light Orange - Impact different frameworks have  Yellow - Design Criteria  Green - Analysing Frameworks Light Blue - Using surveys/statistics to show how effective frameworks are Red - Pedagogy in Game Design It was a busy week for me and last week week I said to myself I would designate 1 hour a day toward this module which unfortunately I didn't do. I think there is some gaps in my research and I really have to sit down and do a few more Annotated Bibli...

Tech Task

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This week I created a meme using  ImgFlip.com . With the announcement of lockdown being extended I thought I would try make a meme about it and this is what I came up with.                                                            Image Information: Screenshot from  ImgFlip

Unity Tutorial 04

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So I'm finally caught back up to where I was on the Unity Tutorials before my UnityHub got wiped! It actually didn't take me as long as I thought it would so it didn't end up being too bad.  This weeks Tutorials were probably the longest ones so far, mainly the first part which focused on Sprite Animations. This tutorial was done mostly on Unity with only some coding on Visual Studio towards the end. Sprite Animations basically make your Player move in a more realistic way. By the end of this week's tutorials my Ruby Game Object could run from left to right, up and down which I think is a really nice touch rather than having Ruby just float across the screen with no movement. It also made my Enemy Game Object have movement.  Image Information: Screenshot from my Unity The next part of the Tutorial was titled "World Interaction-Projectiles" and was much quicker to follow. In it I had to create a script for my Projectile. Once I had the script attached I had to ...