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Showing posts with the label Week 4

Analysis

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Image Information: Taken from  ClassicFm I have embedded my Google Doc which is where I will update my Annotated Bibliographies weekly. I felt a bit more confident going into the reading this week after the lecture but now feel the same as I did last Sunday, worried. I'm really struggling with the reading and the thoughts of doing this every week is making me very nervous for this module. I'm not sure if I'm even doing the readings correctly if I'm being honest and keep questioning everything I write in my bibliographies. I completed 4 readings this week each taking me 2 hours or more which it isn't supposed to but with the combination of having an awful attention span and being at home in a full house is delaying me. I hope to complete 4 more over the next week and hopefully I will improve as I do them. I never thought I'd see the day that I would rather do Unity Tutorials all week but thats where I'm at at...

Game Idea Research

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So last week our game idea research began and I had to brainstorm and come up with 4 possible game ideas.  They were: A Golf/Bowling Combination A Halloween themed bicycle game A Boat on a river collecting times A Supermarket Sweep inspired game After doing some research into each one, the game I decided to focus on for the rest of the semester is the one that involves a boat on a river collecting items. I have went for this particular one because after doing the Unity Tutorials over the past couple of weeks I think I have gained similar enough skills to do a decent job. I have looked on Unity and Youtube and have found multiple videos that have given me inspiration. 

Feedback Strategies

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 The first article that I read as part of this weeks feedback task was  How to Give Bad Feedback Without Being a Jerk ; written by Adam Grant. After reading this it made me realise I am the exact person who gives people "Feedback Sandwiches". I always feel so bad saying anything even slightly negative to people faces and I don't want to hurt their feelings so I always try to play it down somehow. Adams suggestions on how to give feedback are so simple and honest and I think any team leader would gain in reading his article.  “ I noticed a couple things and wondered if you’re interested in some feedback.” in particular is one line I think is really good to keep in the back of my mind for the next time I have to give feedback in person, like Adam said, once the person receiving it agrees to the feedback they will be less defensive about it and see it as coming from a good place.  The second article I read was  he Trouble with “Amazing”: Giving Praise that Matters ...

Unity Tutorial 02

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This week I continued with the Unity Tutorials.  The first part "lesson 1.4 - Step into the Driver's Seat" was a continuation from last weeks tutorial. In last week tutorials we got the car moving in a straight line and this weeks aim was to make it move from left to right smoothly. I thought this part of this weeks task was pretty straight forward with the help of the videos.  The second part "Challenge 1 & Quiz Plane Programming" was a completely new task. I found this task really challenging and to try and help myself I went back on last week's Tutorial to try and get some help. I was working on it for quite a while with no luck and kept getting an Error message. I eventually went to google to get some more guidance and found a walk through of the task that helped me figure out exactly where it was that I was going wrong in my coding.  This weeks tutorials made me realise I have a lot of work to do with Unity and how it works and that I may have to re...

Game Elements

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Last week I spoke about the definition of what a game is and discovered how broad the answer is. This week I looked at the different elements within a game, these include: -Players  -Objectives -Rules -Resources and Resource Management  -Game State -Information -Sequencing  -Player Interaction -Theme (Narrative, Backstory, Setting) -Games as Systems  The first article to be read was  "What are the Qualities of Games?"  by Ian Schreiber and it was regarding Critical Analysis and what it is. Before this reading I thought of it as a negative e valuation of something, that it points out flaws within something but after reading the article I learned it is much more than that . By looking at the different steps of critical analysis when examining a work it progress it could help you improve on certain aspects of your project. The second article to be read was  "Game Design Research"  by Annakaisa Kultima. In it they go into detail about Game Design and ...